Much like early computer games that offered infinite worlds from a few lines of procedural code, Simforge imagines a world where intelligent agents forge their own environments as part of cognition. Rather than training solely within static or designer-created simulations, Simforge proposes a lightweight architecture where synthetic worlds emerge dynamically from an agent’s reasoning needs .
This proposal explores:
- Text or minimal-format payloads as lightweight, abstract environment blueprints
- CRON-like schedules that govern simulation generation
- Broadcast via anything wireless: microcontrollers, satellites, swarm robots
- Localized enrichment of synthetic contexts into spatial, visual, or interactive simulations
Simforge is not a simulator. It is a blueprint generator — a forge of context from cognition.